In this presentation, Rebecca will be discussing the game they created for the Curtin University Library, Certitude (2020). They will discuss the design processes involved in creating a serious game for new university students that introduces and develops the player's concepts around digital and information literacy. Drawing on elements of other similar games, they will show how a narrative-based interactive game can make a mundane and dry topic, such as library skills, more enjoyable to learn. In the game, the player acts as a fact-checker for Certitude, a fictional digital publishing company, and must evaluate the articles written by Certitude’s writers to ensure that only accurate and presentable information is published by the company, and that information sources are acknowledged and referenced correctly. The gameplay demonstration will illustrate game design conventions by highlighting the core mechanics of puzzles and rewards.