Publications, Presentations and Research
2021
Conference Presentations
Kerr, R. (2021, Oct 5 - 7). Making the Mundane Fun: Creating a Game for Information and Digital Literacy [Presentation]. Games for Change Asia-Pacific Festival. Online. https://hopin.com/events/games-for-change-asia-pacific-festival#schedule.
Conference Articles (Research)
Champion, E; Kerr, R; Rahaman, H; and McMeekin; D. (2021). Time-Layered Gamic Interaction with a Virtual Museum Template. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (Ed. Ioannides, M. et al). Euromed 2020, LNCS 12642. pp. 311-322. DOI: 10.1007/978-3-030-73043-7_26.
Master's Exegesis (Practice Based Research)
Kerr, R. (2021). Avoiding the Uncanny Valley: The effects of visual and auditory style on characters within an Interactive Virtual Reality Experience. (Master's Exegesis, Curtin University).
Creative Project: https://store.steampowered.com/app/1692150/Unnatural_Freaks_Wolf_At_Evergreen/