Virtual Reality

I engage in research withing the field of virtual reality, as well as project creation and design using the game engine Unity. I’ve taught at Curtin University, where I introduced students to virtual reality and took them through creating their own project. Currently, I'm teaching VR at SAE Institute, Perth.

My area of expertise is in room-scaled virtual reality experience, unfortunately not 360o video/images.

Unnatural Freaks: Wolf at Evergreen (2021)


Unnatural Freaks: Wolf at Evergreen is a demo of an episodic VR narrative experience that was built using Unity. The project was built by Rebecca as a part of her Master of Arts, and in the last few weeks she brought on a couple of contractors, thanks to an MA Creative Project Funding Award, to help tidy up certain elements.

My Small World (2021)


In this short story, you play as a child who creates a 'new world' for a school science project. This VR Experience was made as part of the VR Jam 2021. This was a solo endeavour that focuses on narrative and mixing 3D and 2D assets. Created by Rebecca, using a mixture of pre-made assets and self-made assets. This project was completed within a day and a half.

GIF: A 3D generated fireplace with animated fire.

Hobbit Room VR (2018)


This VR experience was created after a 3D modelling case study of Bilbo's study from the film series Lord Of The Rings.


Available on Itch.io


3D generated bedroom with a a HTC Vive controller in the foreground.

Anxious Minds (2018)


Curtin Makerspace Creative Jam Winner 2018.

This project was created within a team of 3, following the theme of Health and Wellbeing. In the four days, we created a prototype that presented an anxiety simulation designed for family and friends alongside trained professionals to build empathy towards those suffering from an anxiety disorder.


For this project I was level designer.

Space Cargo (2017)


This VR experience was not only my first VR creation, but it is also the first time that I had built 3D models, used Unity and integrating voice commands.


I keep this prototype in my portfolio not only for nostalgia, but to see how my skills have grown.


I created this project solo. I did receive assistance from my lecturer when it came to programming.